// Copyright (C) 1999-2000 Id Software, Inc.
//
// g_bot.c

#include "g_local.h"


static int		g_numBots;
static char		*g_botInfos[MAX_BOTS];


int				g_numArenas;
static char		*g_arenaInfos[MAX_ARENAS];


#define BOT_BEGIN_DELAY_BASE		2000
#define BOT_BEGIN_DELAY_INCREMENT	1500

#define BOT_SPAWN_QUEUE_DEPTH	16

typedef struct {
    int		clientNum;
    int		spawnTime;
} botSpawnQueue_t;

static int				botBeginDelay;
static botSpawnQueue_t	botSpawnQueue[BOT_SPAWN_QUEUE_DEPTH];

vmCvar_t bot_minplayers;


float trap_Cvar_VariableValue( const char *var_name ) {
    char buf[128];

    trap_Cvar_VariableStringBuffer(var_name, buf, sizeof(buf));
    return atof(buf);
}



/*
===============
G_ParseInfos
===============
*/
int G_ParseInfos( char *buf, int max, char *infos[] ) {
    char	*token;
    int		count;
    char	key[MAX_TOKEN_CHARS];
    char	info[MAX_INFO_STRING];

    count = 0;

    while ( 1 ) {
        token = COM_Parse( &buf );
        if ( !token[0] ) {
            break;
        }
        if ( strcmp( token, "{" ) ) {
            Com_Printf( "Missing { in info file\n" );
            break;
        }

        if ( count == max ) {
            Com_Printf( "Max infos exceeded\n" );
            break;
        }

        info[0] = '\0';
        while ( 1 ) {
            token = COM_ParseExt( &buf, qtrue );
            if ( !token[0] ) {
                Com_Printf( "Unexpected end of info file\n" );
                break;
            }
            if ( !strcmp( token, "}" ) ) {
                break;
            }
            Q_strncpyz( key, token, sizeof( key ) );

            token = COM_ParseExt( &buf, qfalse );
            if ( !token[0] ) {
                strcpy( token, "<NULL>" );
            }
            Info_SetValueForKey( info, key, token );
        }
        //NOTE: extra space for arena number
        infos[count] = G_Alloc(strlen(info) + strlen("\\num\\") + strlen(va("%d", MAX_ARENAS)) + 1);
        if (infos[count]) {
            strcpy(infos[count], info);
            count++;
        }
    }
    return count;
}

/*
===============
G_LoadArenasFromFile
===============
*/
static void G_LoadArenasFromFile( char *filename ) {
    int				len;
    fileHandle_t	f;
    char			buf[MAX_ARENAS_TEXT];

    len = trap_FS_FOpenFile( filename, &f, FS_READ );
    if ( !f ) {
        trap_Printf( va( S_COLOR_RED "file not found: %s\n", filename ) );
        return;
    }
    if ( len >= MAX_ARENAS_TEXT ) {
        trap_Printf( va( S_COLOR_RED "file too large: %s is %i, max allowed is %i", filename, len, MAX_ARENAS_TEXT ) );
        trap_FS_FCloseFile( f );
        return;
    }

    trap_FS_Read( buf, len, f );
    buf[len] = 0;
    trap_FS_FCloseFile( f );

    g_numArenas += G_ParseInfos( buf, MAX_ARENAS - g_numArenas, &g_arenaInfos[g_numArenas] );
}

/*
===============
G_LoadArenas
===============
*/
static void G_LoadArenas( void ) {
    int			numdirs;
    vmCvar_t	arenasFile;
    char		filename[128];
    char		dirlist[1024];
    char*		dirptr;
    int			i, n;
    int			dirlen;

    g_numArenas = 0;

    trap_Cvar_Register( &arenasFile, "g_arenasFile", "", CVAR_INIT|CVAR_ROM );
    if( *arenasFile.string ) {
        G_LoadArenasFromFile(arenasFile.string);
    }
    else {
        G_LoadArenasFromFile("scripts/arenas.txt");
    }

    // get all arenas from .arena files
    numdirs = trap_FS_GetFileList("scripts", ".arena", dirlist, 1024 );
    dirptr  = dirlist;
    for (i = 0; i < numdirs; i++, dirptr += dirlen+1) {
        dirlen = strlen(dirptr);
        strcpy(filename, "scripts/");
        strcat(filename, dirptr);
        G_LoadArenasFromFile(filename);
    }
    trap_Printf( va( "%i arenas parsed\n", g_numArenas ) );

    for( n = 0; n < g_numArenas; n++ ) {
        Info_SetValueForKey( g_arenaInfos[n], "num", va( "%i", n ) );
    }
}


/*
===============
G_GetArenaInfoByNumber
===============
*/
const char *G_GetArenaInfoByMap( const char *map ) {
    int			n;

    for( n = 0; n < g_numArenas; n++ ) {
        if( Q_stricmp( Info_ValueForKey( g_arenaInfos[n], "map" ), map ) == 0 ) {
            return g_arenaInfos[n];
        }
    }

    return NULL;
}


/*
=================
PlayerIntroSound
=================
*/
static void PlayerIntroSound( const char *modelAndSkin ) {
    char	model[MAX_QPATH];
    char	*skin;

    Q_strncpyz( model, modelAndSkin, sizeof(model) );
    skin = Q_strrchr( model, '/' );
    if ( skin ) {
        *skin++ = '\0';
    }
    else {
        skin = model;
    }

    if( Q_stricmp( skin, "default" ) == 0 ) {
        skin = model;
    }

    trap_SendConsoleCommand( EXEC_APPEND, va( "play sound/player/announce/%s.wav\n", skin ) );
}

/*
===============
G_AddRandomBot
===============
*/
void G_AddRandomBot( int team ) {
    int		i, n, num;
    float	skill;
    char	*value, netname[36], *teamstr;
    gclient_t	*cl;

    num = 0;
    for ( n = 0; n < g_numBots ; n++ ) {
        value = Info_ValueForKey( g_botInfos[n], "name" );
        //
        for ( i=0 ; i< g_maxclients.integer ; i++ ) {
            cl = level.clients + i;
            if ( cl->pers.connected != CON_CONNECTED ) {
                continue;
            }
            if ( !(g_entities[cl->ps.clientNum].r.svFlags & SVF_BOT) ) {
                continue;
            }
            if ( team >= 0 && cl->sess.sessionTeam != team ) {
                continue;
            }
            if ( !Q_stricmp( value, cl->pers.netname ) ) {
                break;
            }
        }
        if (i >= g_maxclients.integer) {
            num++;
        }
    }
    num = random() * num;
    for ( n = 0; n < g_numBots ; n++ ) {
        value = Info_ValueForKey( g_botInfos[n], "name" );
        //
        for ( i=0 ; i< g_maxclients.integer ; i++ ) {
            cl = level.clients + i;
            if ( cl->pers.connected != CON_CONNECTED ) {
                continue;
            }
            if ( !(g_entities[cl->ps.clientNum].r.svFlags & SVF_BOT) ) {
                continue;
            }
            if ( team >= 0 && cl->sess.sessionTeam != team ) {
                continue;
            }
            if ( !Q_stricmp( value, cl->pers.netname ) ) {
                break;
            }
        }
        if (i >= g_maxclients.integer) {
            num--;
            if (num <= 0) {
                skill = trap_Cvar_VariableValue( "g_spSkill" );
                if (team == TEAM_RED) teamstr = "seals";
                else if (team == TEAM_BLUE) teamstr = "tangos";
                else teamstr = "";
                strncpy(netname, value, sizeof(netname)-1);
                netname[sizeof(netname)-1] = '\0';
                Q_CleanStr(netname);
                trap_SendConsoleCommand( EXEC_INSERT, va("addbot %s %f %s %i\n", netname, skill, teamstr, 0) );
                return;
            }
        }
    }
}

/*
===============
G_RemoveRandomBot
===============
*/
int G_RemoveRandomBot( int team ) {
    int i;
    char netname[36];
    gclient_t	*cl;

    for ( i=0 ; i< g_maxclients.integer ; i++ ) {
        cl = level.clients + i;
        if ( cl->pers.connected != CON_CONNECTED ) {
            continue;
        }
        if ( !(g_entities[cl->ps.clientNum].r.svFlags & SVF_BOT) ) {
            continue;
        }
        if ( team >= 0 && cl->sess.sessionTeam != team ) {
            continue;
        }
        strcpy(netname, cl->pers.netname);
        Q_CleanStr(netname);
        trap_SendConsoleCommand( EXEC_INSERT, va("kick %s\n", netname) );
        return qtrue;
    }
    return qfalse;
}

/*
===============
G_CountHumanPlayers
===============
*/
int G_CountHumanPlayers( int team ) {
    int i, num;
    gclient_t	*cl;

    num = 0;
    for ( i=0 ; i< g_maxclients.integer ; i++ ) {
        cl = level.clients + i;
        if ( cl->pers.connected != CON_CONNECTED ) {
            continue;
        }
        if ( g_entities[cl->ps.clientNum].r.svFlags & SVF_BOT ) {
            continue;
        }
        if ( team >= 0 && cl->sess.sessionTeam != team ) {
            continue;
        }
        num++;
    }
    return num;
}

/*
===============
G_CountBotPlayers
===============
*/
int G_CountBotPlayers( int team ) {
    int i, n, num;
    gclient_t	*cl;

    num = 0;
    for ( i=0 ; i< g_maxclients.integer ; i++ ) {
        cl = level.clients + i;
        if ( cl->pers.connected != CON_CONNECTED ) {
            continue;
        }
        if ( !(g_entities[cl->ps.clientNum].r.svFlags & SVF_BOT) ) {
            continue;
        }
        if ( team >= 0 && cl->sess.sessionTeam != team ) {
            continue;
        }
        num++;
    }
    for( n = 0; n < BOT_SPAWN_QUEUE_DEPTH; n++ ) {
        if( !botSpawnQueue[n].spawnTime ) {
            continue;
        }
        if ( botSpawnQueue[n].spawnTime > level.time ) {
            continue;
        }
        num++;
    }
    return num;
}

/*
===============
G_CheckMinimumPlayers
===============
*/
void G_CheckMinimumPlayers( void ) {
    int minplayers;
    int humanplayers, botplayers;
    static int checkminimumplayers_time;

    if (level.intermissiontime) return;
    //only check once each 10 seconds
    if (checkminimumplayers_time > level.time - 10000) {
        return;
    }
    checkminimumplayers_time = level.time;
    trap_Cvar_Update(&bot_minplayers);
    minplayers = bot_minplayers.integer;
    if (minplayers <= 0) return;

    if (g_gametype.integer >= GT_TEAM) {
        if (minplayers >= g_maxclients.integer / 2) {
            minplayers = (g_maxclients.integer / 2) -1;
        }

        humanplayers = G_CountHumanPlayers( TEAM_RED );
        botplayers = G_CountBotPlayers(	TEAM_RED );
        //
        if (humanplayers + botplayers < minplayers) {
            G_AddRandomBot( TEAM_RED );
        } else if (humanplayers + botplayers > minplayers && botplayers) {
            G_RemoveRandomBot( TEAM_RED );
        }
        //
        humanplayers = G_CountHumanPlayers( TEAM_BLUE );
        botplayers = G_CountBotPlayers( TEAM_BLUE );
        //
        if (humanplayers + botplayers < minplayers) {
            G_AddRandomBot( TEAM_BLUE );
        } else if (humanplayers + botplayers > minplayers && botplayers) {
            G_RemoveRandomBot( TEAM_BLUE );
        }
    }
    else if (g_gametype.integer == GT_FFA) {
        if (minplayers >= g_maxclients.integer) {
            minplayers = g_maxclients.integer-1;
        }
        humanplayers = G_CountHumanPlayers( TEAM_FREE );
        botplayers = G_CountBotPlayers( TEAM_FREE );
        //
        if (humanplayers + botplayers < minplayers) {
            G_AddRandomBot( TEAM_FREE );
        } else if (humanplayers + botplayers > minplayers && botplayers) {
            G_RemoveRandomBot( TEAM_FREE );
        }
    }
}

/*
===============
G_CheckBotSpawn
===============
*/
void G_CheckBotSpawn( void ) {
    int		n;

    G_CheckMinimumPlayers();

    for( n = 0; n < BOT_SPAWN_QUEUE_DEPTH; n++ ) {
        if( !botSpawnQueue[n].spawnTime ) {
            continue;
        }
        if ( botSpawnQueue[n].spawnTime > level.time ) {
            continue;
        }
        ClientBegin( botSpawnQueue[n].clientNum );
        botSpawnQueue[n].spawnTime = 0;
    }
}


/*
===============
AddBotToSpawnQueue
===============
*/
static void AddBotToSpawnQueue( int clientNum, int delay ) {
    int		n;

    for( n = 0; n < BOT_SPAWN_QUEUE_DEPTH; n++ ) {
        if( !botSpawnQueue[n].spawnTime ) {
            botSpawnQueue[n].spawnTime = level.time + delay;
            botSpawnQueue[n].clientNum = clientNum;
            return;
        }
    }

    G_Printf( S_COLOR_YELLOW "Unable to delay spawn\n" );
    ClientBegin( clientNum );
}


/*
===============
G_RemoveQueuedBotBegin

Called on client disconnect to make sure the delayed spawn
doesn't happen on a freed index
===============
*/
void G_RemoveQueuedBotBegin( int clientNum ) {
    int		n;

    for( n = 0; n < BOT_SPAWN_QUEUE_DEPTH; n++ ) {
        if( botSpawnQueue[n].clientNum == clientNum ) {
            botSpawnQueue[n].spawnTime = 0;
            return;
        }
    }
}


/*
===============
G_BotConnect
===============
*/
qboolean G_BotConnect( int clientNum, qboolean restart ) {
    bot_settings_t	settings;
    char			userinfo[MAX_INFO_STRING];

    trap_GetUserinfo( clientNum, userinfo, sizeof(userinfo) );

    Q_strncpyz( settings.characterfile, Info_ValueForKey( userinfo, "characterfile" ), sizeof(settings.characterfile) );
    settings.skill = atof( Info_ValueForKey( userinfo, "skill" ) );
    Q_strncpyz( settings.team, Info_ValueForKey( userinfo, "team" ), sizeof(settings.team) );

    if (!BotAISetupClient( clientNum, &settings, restart )) {
        trap_DropClient( clientNum, "BotAISetupClient failed" );
        return qfalse;
    }

    return qtrue;
}


/*
===============
G_AddBot
===============
*/
static void G_AddBot( const char *name, float skill, const char *team, int delay, char *altname) {
    int				clientNum;
    char			*botinfo;
    gentity_t		*bot;
    char			*key;
    char			*s;
    char			*botname;
    char			*model;
    char			*headmodel;
    char			userinfo[MAX_INFO_STRING];

    // get the botinfo from bots.txt
    botinfo = G_GetBotInfoByName( name );
    if ( !botinfo ) {
        G_Printf( S_COLOR_RED "Error: Bot '%s' not defined\n", name );
        return;
    }

    // create the bot's userinfo
    userinfo[0] = '\0';

    botname = Info_ValueForKey( botinfo, "funname" );
    if( !botname[0] ) {
        botname = Info_ValueForKey( botinfo, "name" );
    }
    // check for an alternative name
    if (altname && altname[0]) {
        botname = altname;
    }
    Info_SetValueForKey( userinfo, "name", botname );
    Info_SetValueForKey( userinfo, "rate", "25000" );
    Info_SetValueForKey( userinfo, "snaps", "20" );
    Info_SetValueForKey( userinfo, "skill", va("%1.2f", skill) );

    if ( skill >= 1 && skill < 2 ) {
        Info_SetValueForKey( userinfo, "handicap", "50" );
    }
    else if ( skill >= 2 && skill < 3 ) {
        Info_SetValueForKey( userinfo, "handicap", "70" );
    }
    else if ( skill >= 3 && skill < 4 ) {
        Info_SetValueForKey( userinfo, "handicap", "90" );
    }

    key = "model";
    model = Info_ValueForKey( botinfo, key );
    if ( !*model ) {
        model = "visor/default";
    }
    Info_SetValueForKey( userinfo, key, model );
    key = "team_model";
    Info_SetValueForKey( userinfo, key, model );

    key = "headmodel";
    headmodel = Info_ValueForKey( botinfo, key );
    if ( !*headmodel ) {
        headmodel = model;
    }
    Info_SetValueForKey( userinfo, key, headmodel );
    key = "team_headmodel";
    Info_SetValueForKey( userinfo, key, headmodel );

    key = "gender";
    s = Info_ValueForKey( botinfo, key );
    if ( !*s ) {
        s = "male";
    }
    Info_SetValueForKey( userinfo, "sex", s );

    key = "color";
    s = Info_ValueForKey( botinfo, key );
    if ( !*s ) {
        s = "4";
    }
    Info_SetValueForKey( userinfo, key, s );

    s = Info_ValueForKey(botinfo, "aifile");
    if (!*s ) {
        trap_Printf( S_COLOR_RED "Error: bot has no aifile specified\n" );
        return;
    }

    // have the server allocate a client slot
    clientNum = trap_BotAllocateClient();
    if ( clientNum == -1 ) {
        G_Printf( S_COLOR_RED "Unable to add bot.  All player slots are in use.\n" );
        G_Printf( S_COLOR_RED "Start server with more 'open' slots (or check setting of sv_maxclients cvar).\n" );
        return;
    }

    // initialize the bot settings
    if( !team || !*team ) {
        if( g_gametype.integer >= GT_TEAM ) {
            if( PickTeam(clientNum) == TEAM_RED) {
                team = "seals";
            }
            else {
                team = "tangos";
            }
        }
        else {
            team = "seals";
        }
    }
    Info_SetValueForKey( userinfo, "characterfile", Info_ValueForKey( botinfo, "aifile" ) );
    Info_SetValueForKey( userinfo, "skill", va( "%f", skill ) );
    Info_SetValueForKey( userinfo, "team", team );

    bot = &g_entities[ clientNum ];
    bot->r.svFlags |= SVF_BOT;
    bot->inuse = qtrue;

    // register the userinfo
    trap_SetUserinfo( clientNum, userinfo );

    // have it connect to the game as a normal client
    if ( ClientConnect( clientNum, qtrue, qtrue ) ) {
        return;
    }

    if( delay == 0 ) {
        ClientBegin( clientNum );
        return;
    }


    AddBotToSpawnQueue( clientNum, delay );
}


/*
===============
Svcmd_AddBot_f
===============
*/
void Svcmd_AddBot_f( void ) {
    float			skill;
    int				delay;
    char			name[MAX_TOKEN_CHARS];
    char			altname[MAX_TOKEN_CHARS];
    char			string[MAX_TOKEN_CHARS];
    char			team[MAX_TOKEN_CHARS];

    // are bots enabled?
    if ( !trap_Cvar_VariableIntegerValue( "bot_enable" ) ) {
        return;
    }

    // name
    trap_Argv( 1, name, sizeof( name ) );
    if ( !name[0] ) {
        trap_Printf( "Usage: Addbot <botname> [skill 1-5] [team] [msec delay] [altname]\n" );
        return;
    }

    // skill
    trap_Argv( 2, string, sizeof( string ) );
    if ( !string[0] ) {
        skill = 4;
    }
    else {
        skill = atof( string );
    }

    // team
    trap_Argv( 3, team, sizeof( team ) );

    // delay
    trap_Argv( 4, string, sizeof( string ) );
    if ( !string[0] ) {
        delay = 0;
    }
    else {
        delay = atoi( string );
    }

    // alternative name
    trap_Argv( 5, altname, sizeof( altname ) );

    G_AddBot( name, skill, team, delay, altname );

    // if this was issued during gameplay and we are playing locally,
    // go ahead and load the bot's media immediately
    if ( level.time - level.startTime > 1000 &&
            trap_Cvar_VariableIntegerValue( "cl_running" ) ) {
        trap_SendServerCommand( -1, "loaddefered\n" );	// FIXME: spelled wrong, but not changing for demo
    }
}

/*
===============
Svcmd_BotList_f
===============
*/
void Svcmd_BotList_f( void ) {
    int i;
    char name[MAX_TOKEN_CHARS];
    char funname[MAX_TOKEN_CHARS];
    char model[MAX_TOKEN_CHARS];
    char aifile[MAX_TOKEN_CHARS];

    trap_Printf("^1name             model            aifile              funname\n");
    for (i = 0; i < g_numBots; i++) {
        strcpy(name, Info_ValueForKey( g_botInfos[i], "name" ));
        if ( !*name ) {
            strcpy(name, "UnnamedPlayer");
        }
        strcpy(funname, Info_ValueForKey( g_botInfos[i], "funname" ));
        if ( !*funname ) {
            strcpy(funname, "");
        }
        strcpy(model, Info_ValueForKey( g_botInfos[i], "model" ));
        if ( !*model ) {
            strcpy(model, "visor/default");
        }
        strcpy(aifile, Info_ValueForKey( g_botInfos[i], "aifile"));
        if (!*aifile ) {
            strcpy(aifile, "bots/default_c.c");
        }
        trap_Printf(va("%-16s %-16s %-20s %-20s\n", name, model, aifile, funname));
    }
}


/*
===============
G_SpawnBots
===============
*/
static void G_SpawnBots( char *botList, int baseDelay ) {
    char		*bot;
    char		*p;
    float		skill;
    int			delay;
    char		bots[MAX_INFO_VALUE];


    skill = trap_Cvar_VariableValue( "g_spSkill" );
    if( skill < 1 ) {
        trap_Cvar_Set( "g_spSkill", "1" );
        skill = 1;
    }
    else if ( skill > 5 ) {
        trap_Cvar_Set( "g_spSkill", "5" );
        skill = 5;
    }

    Q_strncpyz( bots, botList, sizeof(bots) );
    p = &bots[0];
    delay = baseDelay;
    while( *p ) {
        //skip spaces
        while( *p && *p == ' ' ) {
            p++;
        }
        if( !p ) {
            break;
        }

        // mark start of bot name
        bot = p;

        // skip until space of null
        while( *p && *p != ' ' ) {
            p++;
        }
        if( *p ) {
            *p++ = 0;
        }

        // we must add the bot this way, calling G_AddBot directly at this stage
        // does "Bad Things"
        trap_SendConsoleCommand( EXEC_INSERT, va("addbot %s %f free %i\n", bot, skill, delay) );

        delay += BOT_BEGIN_DELAY_INCREMENT;
    }
}


/*
===============
G_LoadBotsFromFile
===============
*/
static void G_LoadBotsFromFile( char *filename ) {
    int				len;
    fileHandle_t	f;
    char			buf[MAX_BOTS_TEXT];

    len = trap_FS_FOpenFile( filename, &f, FS_READ );
    if ( !f ) {
        trap_Printf( va( S_COLOR_RED "file not found: %s\n", filename ) );
        return;
    }
    if ( len >= MAX_BOTS_TEXT ) {
        trap_Printf( va( S_COLOR_RED "file too large: %s is %i, max allowed is %i", filename, len, MAX_BOTS_TEXT ) );
        trap_FS_FCloseFile( f );
        return;
    }

    trap_FS_Read( buf, len, f );
    buf[len] = 0;
    trap_FS_FCloseFile( f );

    g_numBots += G_ParseInfos( buf, MAX_BOTS - g_numBots, &g_botInfos[g_numBots] );
}

/*
===============
G_LoadBots
===============
*/
static void G_LoadBots( void ) {
    vmCvar_t	botsFile;
    int			numdirs;
    char		filename[128];
    char		dirlist[1024];
    char*		dirptr;
    int			i;
    int			dirlen;

    if ( !trap_Cvar_VariableIntegerValue( "bot_enable" ) ) {
        return;
    }

    g_numBots = 0;

    trap_Cvar_Register( &botsFile, "g_botsFile", "", CVAR_INIT|CVAR_ROM );
    if( *botsFile.string ) {
        G_LoadBotsFromFile(botsFile.string);
    }
    else {
        G_LoadBotsFromFile("scripts/bots.txt");
    }

    // get all bots from .bot files
    numdirs = trap_FS_GetFileList("scripts", ".bot", dirlist, 1024 );
    dirptr  = dirlist;
    for (i = 0; i < numdirs; i++, dirptr += dirlen+1) {
        dirlen = strlen(dirptr);
        strcpy(filename, "scripts/");
        strcat(filename, dirptr);
        G_LoadBotsFromFile(filename);
    }
    trap_Printf( va( "%i bots parsed\n", g_numBots ) );
}



/*
===============
G_GetBotInfoByNumber
===============
*/
char *G_GetBotInfoByNumber( int num ) {
    if( num < 0 || num >= g_numBots ) {
        trap_Printf( va( S_COLOR_RED "Invalid bot number: %i\n", num ) );
        return NULL;
    }
    return g_botInfos[num];
}


/*
===============
G_GetBotInfoByName
===============
*/
char *G_GetBotInfoByName( const char *name ) {
    int		n;
    char	*value;

    for ( n = 0; n < g_numBots ; n++ ) {
        value = Info_ValueForKey( g_botInfos[n], "name" );
        if ( !Q_stricmp( value, name ) ) {
            return g_botInfos[n];
        }
    }

    return NULL;
}

/*
===============
G_InitBots
===============
*/
void G_InitBots( qboolean restart ) {

    G_LoadBots();
    G_LoadArenas();

    trap_Cvar_Register( &bot_minplayers, "bot_minplayers", "0", CVAR_SERVERINFO );

    /*	if( g_gametype.integer == GT_TRAINING ) {
    trap_GetServerinfo( serverinfo, sizeof(serverinfo) );
    Q_strncpyz( map, Info_ValueForKey( serverinfo, "mapname" ), sizeof(map) );
    arenainfo = G_GetArenaInfoByMap( map );
    if ( !arenainfo ) {
    return;
    }

    strValue = Info_ValueForKey( arenainfo, "fraglimit" );
    fragLimit = atoi( strValue );
    if ( fragLimit ) {
    trap_Cvar_Set( "fraglimit", strValue );
    }
    else {
    trap_Cvar_Set( "fraglimit", "0" );
    }

    strValue = Info_ValueForKey( arenainfo, "timelimit" );
    timeLimit = atoi( strValue );
    if ( timeLimit ) {
    trap_Cvar_Set( "timelimit", strValue );
    }
    else {
    trap_Cvar_Set( "timelimit", "0" );
    }

    if ( !fragLimit && !timeLimit ) {
    trap_Cvar_Set( "fraglimit", "10" );
    trap_Cvar_Set( "timelimit", "0" );
    }

    basedelay = BOT_BEGIN_DELAY_BASE;
    strValue = Info_ValueForKey( arenainfo, "special" );
    if( Q_stricmp( strValue, "training" ) == 0 ) {
    basedelay += 10000;
    }

    if( !restart ) {
    G_SpawnBots( Info_ValueForKey( arenainfo, "bots" ), basedelay );
    }
    }*/
}
